Rough controls mar an otherwise nostalgic experience
In 2016, the most common selling point for a game is a near-limitless amount of content. Whether it’s the expansive maps of The Witcher 3 and Grand Theft Auto V, the addictive level progression system of Call of Duty or the user-generated world of Super Mario Maker, gamers expect to get their money’s worth.
But in 1997, we didn’t need 80-hour stories and prestige modes to bring us back to a game over and over again. All we needed was great gameplay, and that’s exactly what Star Fox 64 offered every Nintendo 64 owner two decades ago.
Nearly 20 years later, Nintendo is trying to recapture the magic.
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