Symphonic bliss with a few busted trombones
Releasing an original rhythm game in 2014 is a bold move; the age of the plastic peripheral has passed, and rhythm games are reliant on either controllers or cameras to work. Developers have to understand and account for the limitations of those accessories, but rather than concede to the shifting sands, Harmonix took the evolution of the genre in stride with Dance Central, its third consecutive hit series and the first to prominently feature the Kinect.
Now the team faces the challenge of moving into the new generation with a fresh, licensed property. So how did it fare?
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