‘The Crew 2’ delivers on the potential of its predecessor

%name ‘The Crew 2’ delivers on the potential of its predecessor by Authcom, Nova Scotia\s Internet and Computing Solutions Provider in Kentville, Annapolis Valley

The Crew was one of the more ambitious games of the console generation when it launched in 2014. Developed by Ivory Tower and Ubisoft Reflections, the racing game pushed the limits of the open world by allowing players to drive from coast to coast through a scaled-down recreation of the US. Dozens of cities and landmarks were present, giving players the feeling of a cross-country road trip as they tackled objectives in an extensive story-driven campaign.

But in spite of its ambition, the failure of the The Crew was oddly simple: It just wasn’t fun to play. On top of a variety of technical issues, the AI was prone to vicious rubber-banding, the vehicles themselves felt floaty and unresponsive, and players had to be online to play the game at all, no matter what they were doing in-game.

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‘The Crew 2′ delivers on the potential of its predecessor originally appeared on BGR.com on Wed, 16 May 2018 at 12:00:42 EDT. Please see our terms for use of feeds.

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